I used the reworked version of the CCL framework that I’ve created for another personal project (the Cash Manager) as the foundation. The name with C was already taken meanwhile by another audio product so it became K from the German word "Kristall". I even added support for their visualization plug-ins but it’s never been released.įast forward to 2003, I decided to build a more sophisticated version of Crystal Audio Engine as a hobby in my spare time. You can tell that Crystal was inspired by it graphically. It's been the time of irregular window shapes and while everyone else was into Winamp (which always had too many options for me) I liked the Sonique media player much better. A primary reason was the graphical user interface which I didn’t want to look like a typical Windows application. Since I didn’t like MFC or anything else that’s been around at that time, I started my own C++ application framework named CCL. This version had 4 mono tracks and the audio engine was using 16 bit fixed-point math. The original name Crystal Audio Engine stems from the song "The Crystal Ship" by The Doors. The first attempt (to warm up) was part of my diploma thesis on realtime digital signal processing. It took me three attempts within the next ten years, an extraordinary team of smart people and a company with faith to realize that vision. Clearly, it’s been the arrogance of youth and not knowing what it takes to build a DAW. Back in 1999 when I was about to finish engineering school and first saw Cubase VST 3.5 while recording music my initial thought was “I can do it better”.
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